therefore, racing here is a double-edged sword indeed. However, that extended time also allows other racers to put considerable distance between you and them. and there's plenty of time to rebound if you make a mistake or find yourself the victim of an underhanded attack from another racer. There isn't much here that'll throw a curve at you. The Windmill Plains provide an epically long race (over two and a half minutes total), which is nice for those who enjoy a good, long race.
Otherwise, get used to the hovercraft here, as it is the most conducive track in which to do so. you'll find yourself catapulted onto dry land once in a while, and towards the end of the track you may run into some whales which, if you collide with them, will halt your progress. As far as hazards on the track, there aren't many. This wide track allows you to get used to that (basically, to use the hovercraft you'll need to accelerate and decelerate a hell of a lot). The vehicle you're forced to use here is highly undesirable by nature and it handles much differently than the other two vehicles in the game. What's really most important about this track is not what it provides but how well you are able to drive the hovercraft. For a beginners' track on water, it is fairly wide open and easy to traverse, with plenty of zippers, balloons and other goods to make the going easier. In fact, in sequence, it'll be the first track of its kind you run across. If you're not a fan of Hovercrafts, Whale Bay isn't for you, because it's the only choice you got when racing on this track. If you're too cautious or slow-moving on this track, you're going to lose. Master the speed aspect of this track, however, and use the zippers and balloons to your advantage, and you'll be just fine. If you get left in the dust, chances are you'll stay there.
This track is all about acceleration and keeping up a top speed. If you hit any water or any other snags here, you're going to lose precious time. but your primary concern, especially at the end of the track, is to stay on target towards the finish line. There is no shortage of balloons or zippers to help you out here. What is important is simply being able to weave through all of the tight turns and staying on the track while trying to ultimately win the race. Of course, it's most notable feature has to be its 360 degree loop (very reminiscent of Sonic games), but that's not really a concern (considering there are unavoidable zippers laid out before it to give you the appropriate speed). If you want a fast-paced, twisting and turning track, Walrus Cove is where you need to look. It's a fun track for races that are fast-paced, without too much crap on the periphery that'll throw wrenches into everyone's race. But don't be fooled - there's little to worry about on this track. And of course, you must use weapons and other items when necessary to give yourself the upperhand. You must traverse the thin causeways with great care so as to not fall into any terrain that'll slow your progress. You must know where the zippers are and utilize them to the utmost degree. Because the race will be over in a matter of 90 seconds or less, you can't make mistakes here. In fact, that's something that makes this track a deathtrap if you don't go about your business properly. For a track unlocked so late in the game, Treasure Caves is surprisingly simplistic and straight-forward.